Meet Our Game Development Team

Passionate educators and industry veterans who bring real-world mobile gaming expertise to every learning experience in Taiwan's growing tech scene.

Built by Developers, For Developers

Our team came together in 2019 with a simple idea — mobile game development education should be practical, hands-on, and taught by people who actually ship games.

We've worked at studios across Taiwan and internationally, building everything from casual puzzle games to competitive action titles. Now we're focused on sharing what we've learned with the next generation of game developers.

What makes us different? We don't just teach theory. Every course module comes from real projects we've shipped, real problems we've solved, and real insights we've gained from years in the trenches.

Team collaboration workspace with mobile game development tools and screens

Core Team Members

The people behind addadashservice who make learning mobile game development accessible and engaging.

Astrid Villareal, Lead Game Designer

Astrid Villareal

Lead Game Designer & Instructor

Former lead designer at three Taipei studios. Astrid specializes in action game mechanics and has mentored over 200 students since joining our team in 2020. She's known for breaking down complex gameplay systems into understandable components.

Senna Kowalski, Technical Director

Senna Kowalski

Technical Director & Unity Expert

Mobile optimization specialist with 8 years at international studios. Senna leads our advanced programming modules and has a gift for explaining technical concepts clearly. Her courses consistently receive the highest completion rates.

Modern learning environment with students working on mobile game projects

How We Approach Teaching

Learning game development can be overwhelming. We've designed our approach around what actually works — small cohorts, practical projects, and constant feedback from instructors who've been in your shoes.

  • Real Projects: Every assignment mirrors actual game development tasks we've handled in our careers.
  • Small Groups: We keep cohorts under 15 students so everyone gets individual attention and meaningful feedback.
  • Industry Focus: Our curriculum adapts to current market trends — we update content based on what studios are actually building.
  • Practical First: Theory supports practice, not the other way around. You'll build playable prototypes from week one.
  • Local Context: We understand Taiwan's mobile gaming market and help students navigate opportunities here and internationally.